![]() ![]() Just, First Aid is considered rather useless. Melee fighters put their points to strength and endurance, and spell users put them to magery, priest spells, arcane lore and spell effectivity etc. If you're not min-maxing AND not playing on Torment difficulty, then if you're putting points in the skills that make sense, you probably won't mess up anyway. I would also suggest giving every character at least one skill rank of Priest spells, so even the warriors can double as healers between fights (and thus save a few energy points for the priests and mages). You're wanting to put enough points to magery and priest spells for your mages and priests, respectively, so they can use all spells in the game. useful Tool Use is 14, though you can get everything of value with 11. There are no solo sequences in A:EFtP (NOT true for the sequels), so you can split the skill between several characters (Tool Use of all characters is added when picking locks or disarming traps). You can also just pick 'custom' and make the characters into what you are visioning yourself.Īs for "specialization", well, you can give lockpicking skill to any character, it doesn't matter that much. Please read CONTRIBUTING.md to see what you need to do to make a contribution.If you mean by classes the one that you choose in the beginning, that does not matter that much. RequirementsĪ very simple example of how genshin.py would be used: import asyncio import genshin async def main (): cookies = characters" ) asyncio. Note: This library is a successor to genshinstats - an unofficial wrapper for the Genshin Impact api. Cleanly integrates with frameworks like FastAPI out of the box.Supports the majority of the popular endpoints.Chinese and Engrish names returned by the API are renamed to simpler English fields.Requests are significantly faster thanks to proper usage of asyncio.All data is in the form of Pydantic Models which means full autocompletion and linter support.The entire project is fully type-hinted and abstracts a large amount of the api to be easier to use. ![]() The primary focus of genshin.py is convenience. Modern API wrapper for Genshin Impact & Honkai Impact 3rd built on asyncio and pydantic. ![]()
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